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Epic Games Goes AI-First on Its Delayed Disney Shooter

Bloomberg reports Epic Games will let AI write the code and guide the art for a delayed Marvel and Star Wars shooter, raising labour and quality questions.

The exterior of Epic Games' headquarters office in Cary, North Carolina
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Key takeaways

  • Bloomberg reported on October 12, 2026 that Epic Games is moving to an AI-first model for its Disney collaboration, with models writing all the code and guiding all the art.
  • The project is a Marvel- and Star Wars-themed shooter once slated for March 2027; Bloomberg says it is now delayed indefinitely.
  • A game director told staff 'No more hand-written code,' and staff were told all art will be 'generated with full AI workflows'.
  • Epic CEO Tim Sweeney publicly confirmed 'a huge pivot' toward AI acceleration; a spokesperson said the company is embracing AI-accelerated development.
  • Epic cut more than 1,000 employees in March 2026, and a GDC 2026 survey found 36% of industry professionals used generative AI tools, 30% of them at game studios.

Epic Games has told staff working on its collaboration with the Walt Disney Company to let AI models write the code and guide the art, a pivot the Fortnite maker now describes as "AI-first." Bloomberg reported the shift on October 12, 2026, citing unnamed people familiar with the project and internal employee messages viewed by the outlet. The game is a Marvel- and Star Wars-themed shooter that had been scheduled for a March 2027 release. It is now delayed indefinitely. Under the plan, human developers manage and guide code and art assets produced by models such as Anthropic's Claude, rather than authoring either one directly.

Related reading: Google Launches Playground, an AI Platform That Builds Playable Games From Prompts · Capcom Wants to Build AI Into the RE Engine. What 'AI Game Engine' Means Is Contested.

The internal language was blunter than the public framing. One of the game's directors wrote to staff, "No more hand-written code," according to messages seen by Bloomberg and relayed by Ars Technica. Staff were told the game's art will be "generated with full AI workflows." Kotaku framed the directive as a forced move that left developers unsettled, and VGC reported the same order to implement AI-first development. The Verge and TechPowerUp carried the details as well. A company that has cut headcount and then asks the people who remain to supervise models is sketching a new shape for game work, whatever the public wording says about building "more and better" titles.

What 'AI-first' covers here

The directive takes in two things: all of the game's code and all of its art. People stay in the loop to manage and guide the models, not to produce those assets themselves.

What AI-first changes in practice

A studio that calls its process AI-first inverts the usual order of production. Instead of designers and engineers making assets while models help at the edges, the models produce first and people adjust. Bloomberg's reporting places the code and the art on the model side of that line. The practical effect on a project this large is a shift in where judgment sits. Reviewing generated code and art at volume is a different job from writing it, and the workload scales with how much the models turn out. Epic's internal messages point to that arrangement directly.

The studio was already shrinking

Timing matters. Epic cut more than 1,000 employees in March 2026, a reduction the company tied to a "downturn in Fortnite engagement." The Disney deal predates that cut by about two years: the collaboration was announced in early 2024 and brought a $1.5 billion investment from Disney. So the AI order lands on a partnership with real money behind it, at a studio that had just shrunk, on a project Bloomberg describes as understaffed and moving slower than expected. The delay, in other words, is not a pure AI story. It is a project that was already straining before the directive arrived, and the directive gives the company a second explanation for why the date slipped. The Bloomberg report ties the delay to both, which makes it hard to separate the effect of the AI order from the effect of a team that was short-handed before it arrived.

Where the industry already stands on AI

Code has the most precedent. A GDC 2026 survey of more than 2,300 industry professionals found 36% used generative AI tools in their jobs, including 30% of those at game development studios. Among the AI users, 81% reached for the tools for research and brainstorming, 47% for code assistance and 35% for prototyping. The spread between those numbers matters. Research and brainstorming are low-stakes uses that leave the final asset to a person; code assistance and prototyping sit closer to production. "No more hand-written code" pushes past all of them into a rule rather than a habit, and it is the one part of the plan a game director stated outright instead of implying. The sample of more than 2,300 professionals covers the field broadly. That 30% of game-studio respondents reported using the tools shows adoption reached production teams, and the survey does not measure how much of any single game those tools touched. That is the line Epic is now crossing.

Why code and art carry different risk

Art is the harder sell. Running all of a game's art through models touches the part of production many studios treat as authorship, and it arrives at a company whose flagship title already tested generative output in front of players. In May 2025, an AI-voiced Darth Vader character added to Fortnite began repeating curse words and strange opinions before Epic issued a hotfix. That episode does not prove AI art fails at scale. It does show that model output reaches players when the review step slips, and the new plan leans on human review as its main safeguard. The reasoning cuts both ways: if the review holds, the method scales; if it slips, the failure is public and attached to two of Disney's biggest franchises. The Vader case is small, one character in a live game, but it is the closest thing to a public test of generative content inside Epic's own catalogue, and it ended with a hotfix, the ordinary response to a live-service defect.

The job changes from making to supervising

On this project, the work moves from producing to steering. Staff are told to manage and guide model output, which puts judgment into reviewing, correcting and redirecting what Claude and similar tools generate. Kotaku's account, drawn from the same Bloomberg reporting, describes developers as shocked by the speed of the change. Several questions go unanswered in the messages: how Epic will retrain people for the supervisor role, how it will credit work that models produce, and what happens to specialists whose craft is now partly automated. The reporting does not settle any of them, and Epic has not addressed them publicly. Retraining is the part the plan leaves implicit. Guiding a model is a skill, and the messages described by Bloomberg do not say whether Epic will teach it, hire for it, or expect staff to pick it up as they go.

The company line

Epic did not dispute the reporting. A spokesperson, Jake Jones, told Bloomberg the company is "embracing AI-accelerated development." CEO Tim Sweeney went further on X shortly after the story ran.

"We have a huge pivot underway here at Epic, moving developers around to retool for maximum AI acceleration. The aim isn't to do the same stuff with fewer people, but to enable everyone here to build MORE and BETTER stuff, and to bring the benefits to all teams using Unreal." — Tim Sweeney, chief executive of Epic Games, on X, October 2026

That last clause is the strategic frame. Epic sells Unreal Engine to much of the industry, so if AI-assisted production works on its own Disney title, the method becomes a selling point for the engine as well as an internal cost decision. It also fits why Sweeney has pushed back on store-level AI disclosure. He has said Steam's AI-disclosure tags "make no sense" because AI tools "will be involved in nearly all future production," and he has predicted small teams will build very large games with "infinite dialogue." The Disney shooter is the first project where that argument has to meet a shipping schedule.

A flagship test with a large bill attached

Disney put $1.5 billion into the partnership, which raises the cost of a visible failure. The shooter carries two of the company's best-known franchises, and an indefinite delay is already a public admission that the current path is not working on schedule. The money also raises the incentive to defend the method. A studio that has told its paying partner it is betting on AI has reason to present the pivot as deliberate rather than improvised, which makes the internal messages the more useful record, since they were written for staff rather than for a press statement. Whether Disney comments at all will hint at how the partner reads the change: as progress toward the game it funded, or as a risk it inherited. Either reading is live for now. There is no shipping build to judge the method against, only the plan and the reaction to it.

Caveats

The plan is reported, not confirmed in detail. Bloomberg's account rests on unnamed people familiar with the project and internal employee messages, and Epic has not published the full scope of what changes. The indefinite delay is attributed to the AI shake-up and to the project being understaffed and slower than expected, so the AI order is one factor among several rather than the sole cause. The March 2027 window is gone with no replacement date. It is also not yet clear how much of the finished game's code and art will come from models in practice, or how the review process will be measured. Epic's public statements confirm a pivot toward AI-accelerated development. They do not confirm the ratio of model work to human work that the internal messages suggest. The game itself has not been named publicly.

What to watch

  • Whether Epic restates a release window for the shooter, or keeps it undated.
  • How much AI-generated code and art ships in the final build, and how the studio labels it.
  • Whether Disney, which put $1.5 billion into the partnership, says anything about the direction.
  • Whether other Unreal licensees adopt the same AI-first model, which would turn one studio's bet into an industry norm.
  • How staff respond, given that the same company cut more than 1,000 jobs seven months earlier.

For now the confirmed outputs are a directive, a delay and a public confirmation from the top. What ships, and who is left to make it, is still undecided.

Cover image: "Epic Games office.jpg" by Sergey Galyonkin, CC BY-SA 2.0, via Wikimedia Commons.

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Frequently asked questions

Why did Epic Games delay the Disney shooter?
Bloomberg reports the Marvel and Star Wars shooter, previously set for March 2027, is delayed indefinitely amid the AI-first shake-up and understaffed, slower-than-expected development.
Will AI really write the game's code and art?
That is the directive staff describe in internal messages reported by Bloomberg: models such as Anthropic's Claude generate code and art, with human developers managing and guiding the output. Epic has not published the full plan.
What did Tim Sweeney say about the AI pivot?
On X, Sweeney said Epic has 'a huge pivot underway' to retool for AI acceleration, and that the aim is to build more and better work, not to do the same job with fewer people.
Is this connected to Epic's 2026 layoffs?
The two are separate events. Epic cut more than 1,000 employees in March 2026, citing a downturn in Fortnite engagement. The AI-first push was reported in October 2026.
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