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Creative Assembly Concedes It Took Its Eyes off Shogun 2 Complete Edition

Creative Assembly's Roger Collum says Shogun 2 Complete Edition was built outside the studio, and possible AI use in the game is still under investigation.

Key art for Total War: Shogun 2 - Complete Edition.
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Key takeaways

  • Creative Assembly's vice-president of Total War, Roger Collum, published a statement on the Shogun 2 Complete Edition on Monday, 26 October 2026, eleven days after Sega pulled the game from sale.
  • Collum said the remaster "was not a Creative Assembly developed game" and was not subject to the studio's internal reviews and quality assurance.
  • Steam credits Creative Assembly and the Warsaw-based studio MATABOO as developers of the Complete Edition, which launched on 13 October 2026 at $39.99.
  • Collum said Creative Assembly does not use generative AI for game assets and that the situation with the Complete Edition is being investigated; the studio has not confirmed that generative AI was used.
  • The original Total War: Shogun 2 was reinstated on sale after the Complete Edition was removed on 15 October 2026, and no return date for the new version has been given.

Creative Assembly's vice-president of Total War, Roger Collum, published a statement on Monday, 26 October 2026, answering, at least in part, the question players had spent two weeks asking: who built Total War: Shogun 2 - Complete Edition, and why did it ship in that state. The post on the official Total War forums came eleven days after Sega pulled the remaster from sale, and it is the studio's first substantive response to the launch.

Related reading: Modern Warfare 4 Campaign Draws 90% Positive Steam Reviews in Early Access · Triple-i Initiative Packs 40 Indie Announcements Into 45 Minutes.

The statement covers three things: the development arrangements, the question of generative AI, and what happens next. The first gets a direct answer. The second gets a denial of studio practice and an open investigation. The third gets a promise to return with details.

What Collum said

Collum's explanation places the project outside the studio's normal process. “This was not a Creative Assembly developed game,” he wrote. “It wasn't subject to our same internal reviews and quality assurance. We took our eyes off its external development, with all our teams focused on our next big projects. However, whatever the development arrangements, Total War is our franchise and our name is on it.”

He said a small team of senior developers had been assembled to work with Sega and the external developer on next steps. “I don't have the details on what that is yet, but we'll come back to you when we do.” No timeline accompanied that promise, and the post does not list which systems or assets will be reworked.

On AI, his wording is more careful than the reaction it was meant to answer. “At Creative Assembly we do not use generative AI to create game assets, including AI-generated art,” Collum wrote. “We demand the same of any external developers we work with. The situation with Shogun 2: Complete Edition is being investigated.” PC Gamer reports that he also said the studio uses AI tools for “analysis, debugging, or speedy prototyping”, but not for in-game assets.

He asked players not to direct abuse at staff, saying the studio would not tolerate harassment or personal criticism online. The post does not name the external developer.

The launch that forced the statement

Shogun 2 - Complete Edition arrived on 13 October at $39.99 on Steam, the Epic Games Store, GOG and Xbox PC. It was sold as the updated, enhanced and complete version of the 2011 strategy game, with all of its downloadable content, and it replaced the original on sale. The original was delisted to make room for it.

Steam lists Creative Assembly and MATABOO as developers on the game's store page. MATABOO is a Warsaw-based external studio that advertises end-to-end development support, including design, content, gameplay, programming, bug fixing, porting and optimisation. Collum's statement does not mention the company, so the Steam credit is the basis for connecting it to the project, not a confirmation from either party.

Players found problems quickly. Reports covered performance, old and new bugs, broken mod support and graphical artefacts. The most damaging examples were in unit cards and the new cutscenes: extra fingers, helmets melting into faces, armour merging into bodies, flags without emblems, smoke drawn as odd shapes. Kotaku set the new unit art beside the originals, and the defects were easy to see at a glance.

Steam reviews fell to “Overwhelmingly Negative”. Kotaku reported that 82% of reviews in the previous 24 hours were negative on 14 October, a snapshot rather than a final total. Criticism also reached the original game's page and dragged it to “Mixed”, which matters when the older release is the fallback for anyone who wants to play at all.

What the statement settles, and what it does not

Collum says Creative Assembly does not use generative AI for game assets and requires the same of contractors. That is a statement of studio policy. It is not a finding about this release. The studio says the matter is under investigation and has not confirmed that generative AI was used, and it does not name the external developer. MATABOO's role rests on the Steam co-developer credit.

On 15 October, Sega and Creative Assembly removed the Complete Edition from sale and reinstated the original, saying the release “falls short of both your expectations and our own standards”. The companies said they were working with platform holders to take it down while they investigated. Anyone who had already bought it could keep playing.

Those buyers are now the only people who can see the build. Any fix will reach them first, and their reports will arrive before a new store page does.

The AI question is still open

The store page carried no AI disclosure at launch. Valve's rules require developers to disclose generative AI that was used to create or modify assets. That left buyers with no label to check, and the omission became part of the complaint once the unit art circulated.

Collum's denial does not close that gap. Saying the studio does not use generative AI for assets, and that it asks contractors to follow the same rule, is not the same as saying no generative tool touched this build. The investigation may answer that. Until it does, the statement describes studio policy, and the specific build remains unexplained.

The timing puts the story inside a wider argument about disclosure. On the same day as Collum's post, Epic Games' Tim Sweeney called Valve's AI declarations “political” and “abhorrent”, according to Kotaku. That is a disagreement between platform holders about labelling, and it is context here, not evidence that Valve has taken action against Sega. No enforcement step has been announced.

Why the admission matters more than the apology

Apologies from publishers after a bad launch are routine. What is less common is a named executive conceding the mechanism. Collum says the studio was not reviewing the work and that its teams were elsewhere. That is an admission about process, and it is more specific than an apology.

The framing also spreads responsibility in a particular way. Sega publishes Total War and owns the franchise; Creative Assembly develops it and, as Collum writes, has its name on the box. “Not a Creative Assembly developed game” is accurate as a description of the contract and incomplete as a description of the obligation, which is why he adds the line about the name. Both claims can be true at once. Only the second one comes with an obligation to check the work.

Outsourced remasters are normal. Publishers use external studios to port old games to new hardware, and the practice keeps catalogue titles alive at a fraction of the cost of an internal rebuild. The risk arrives when the original is delisted to make room for the replacement. A bad port then stops being an optional purchase and becomes the only version on sale, which is what happened here for two days.

The senior team is a signal of priority, though a limited one. Collum says those developers are being assembled to work with Sega and the external studio, while the rest of Creative Assembly stays on its next big projects. A repair effort staffed that way is likely to move at the speed the schedule allows, not the speed a full internal team would.

Metacritic shows a critic score of 86 for the Complete Edition, drawn from four reviews, while user reception was close to the opposite. A sample that small can miss faults that players hit in the first hour, and the gap is a reminder that early critic scores measure a different thing from a storefront full of people with the game already installed. Four reviews is a thin basis for either verdict, and too thin to catch problems of this kind.

“We are a craft studio. Our games are made by incredibly talented people, and we do not believe in a world where technology replaces the creativity of humans.” — Roger Collum, vice-president of Total War at Creative Assembly, 26 October 2026

The commercial damage is already visible in the sequence. A $39.99 release was pulled two days after launch, the original returned to sale, and the new version is no longer purchasable. The Verge reported that the studio is investigating the AI question.

Caveats

  • Creative Assembly says it is investigating. It has not confirmed that generative AI was used in the Complete Edition, and its statement does not name MATABOO. The Steam co-developer credit is the source for that link.
  • “Not a Creative Assembly developed game” is the studio's own framing. Sega is the publisher and the owner of the Total War IP, and Creative Assembly remains responsible for the franchise, as Collum concedes.
  • There is no date for the game's return, no list of fixes, and no confirmation that existing owners will receive a rebuilt version rather than a patch.
  • The 86 Metacritic score comes from four critic reviews, not a broad sample. The 82% negative figure is a 24-hour snapshot from 14 October, not the final review total.
  • Valve's disclosure rules and Sweeney's comments are context. No enforcement action against Sega or Creative Assembly has been announced.

What to watch

  • Whether the investigation produces a public finding. A statement that names the tools or the process would settle the question that the denial left open; silence would leave players where they started.
  • What happens to the assets. Replacing the unit cards and cutscenes means new art, which takes time. Patching them means the underlying pipeline stays in place.
  • The terms of any return. The original is back on sale, so a relaunched Complete Edition would need a clear upgrade path for people who bought the broken build, and a price that reflects the original still being available.
  • Whether Creative Assembly changes how it handles external remasters. The post concedes that internal review did not cover the project; the useful follow-up is a description of what review will cover next time.

For now the original game is on sale and the replacement is not. Creative Assembly has said it will return with details of the next steps, without saying when.

Cover image: Official key art for Total War: Shogun 2 - Complete Edition, courtesy of Sega and Creative Assembly.

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Frequently asked questions

Did Creative Assembly use generative AI in Shogun 2 Complete Edition?
Creative Assembly says it does not use generative AI to create game assets and that the situation with the Complete Edition is being investigated. The studio has not confirmed that generative AI was used, and its 26 October statement does not name the external developer.
Why was Shogun 2 Complete Edition removed from sale?
Sega and Creative Assembly removed it on 15 October 2026, two days after launch, saying the release fell short of both players' expectations and the companies' own standards. Players had reported performance problems, broken mod support and distorted unit cards and cutscenes.
Can I still buy the original Total War: Shogun 2?
Yes. The original game was reinstated on sale when the Complete Edition was pulled on 15 October 2026. The Complete Edition is no longer available to buy, though players who already owned it can still play it.
When will Shogun 2 Complete Edition return?
Creative Assembly has not given a date. Roger Collum said a small team of senior developers is working with Sega and the external developer on next steps, and that the studio will share details when it has them.
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