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PS5 Sales Rose 22% in September as the Rest of the US Market Fell

US PlayStation 5 sales rose 22% in September 2026 and hardware revenue jumped 43%, while Switch 2 and Xbox sales fell and total market spending slipped 1%.

A white PlayStation 5 console standing upright next to a white DualSense controller on a plain white background.
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Key takeaways

  • US PlayStation 5 unit sales rose 22% year on year in September 2026, and PS5 hardware revenue rose 43%, according to Circana data published on 22 October 2026.
  • Sony was the highest-earning console maker for the month, while Nintendo Switch 2 unit sales fell 14% and Xbox Series unit sales fell 27%, Circana's figures show.
  • Total US spending on games, hardware and accessories fell 1% year on year to $4.8 billion, and year-to-date spending of $41.0 billion was 3% behind 2025.
  • Marvel's Wolverine was September's best-selling game and had the highest launch-month dollar sales for a Sony-published title since Helldivers II in February 2024.
  • GTA VI is due on 19 November 2026 for PS5 and Xbox Series X|S, but Circana's data does not establish whether anticipation for it or Wolverine drove the PS5 gain.

PlayStation 5 unit sales in the United States rose 22% in September 2026 from a year earlier, according to Circana's monthly retail data, which the research firm's gaming head, Mat Piscatella, published on Bluesky on 22 October. Hardware revenue rose 43% over the same month, and Sony was the highest-earning console maker for the month, Bloomberg reported citing Circana.

Related reading: Sony Brings Back See-Through Plastic With the Prism PS5 Collection · Switch 2 Gets a Software-Only Jailbreak, Built With Help From OpenAI Codex.

The two rates measure different things. The 22% describes how many consoles left shelves. The 43% describes how much money they brought in, which means the average PS5 sold for noticeably more than the average one a year earlier. Both figures cover US retail. Neither is a Sony shipment number for the rest of the world.

Revenue grew twice as fast as units

Price explains part of the gap. Sony has raised PS5 prices over the past year, and Bloomberg lists those increases as one reason revenue outran volume. The range has also widened. An all-digital PS5 sells for $600, and the PS5 Pro, the mid-generation upgrade, is priced at $900. The comparable Xbox Series X starts at $750, Kotaku noted.

A $900 console does not have to sell in volume to move a revenue line. Each Pro adds more dollars than a base model, so a modest shift in mix lifts the total without a matching shift in units. Bloomberg reports the Pro has sold out or is in limited supply at online stores including Amazon, Best Buy, MediaMarkt and Yodobashi Camera. Demand at that price has held up better than the sticker suggests.

Revenue is not profit, though. Memory prices have been elevated, which raises what a console costs to build and cuts into the margin on each unit. A 43% gain in hardware revenue does not carry a 43% gain in profit with it.

Console hardware has generally been a thin-margin business, with the profit coming from games, subscriptions and accessories sold afterwards. The unit count is therefore the better guide to how many new people entered Sony's ecosystem, and the revenue figure the better guide to how much each of them paid up front.

What Circana's figures measure

The September 2026 numbers are Circana estimates for US retail sales of games, hardware and accessories, published by Mat Piscatella on 22 October 2026. They are not Sony, Nintendo or Microsoft shipment figures, and they do not cover markets outside the United States. Circana counts units and dollars. It does not assign a reason for a change.

So did GTA VI sell these consoles?

Bloomberg attributes the PS5 unit jump to consumers preparing for Grand Theft Auto VI, which is due on 19 November 2026 for PS5 and Xbox Series X|S. The outlet also cites the price increases and the popularity of the PS5 Pro. The timing gives the theory room. GTA VI had an exclusive mini movie on Netflix that topped the service's charts in September 2026, putting the game in front of an audience well beyond gaming sites.

Kotaku put the case more loosely:

"...presumably up thanks to the bump from Grand Theft Auto 6's Netflix reveal the month prior" — Kotaku, October 2026

Not everyone landed on the same cause. IGN's headline said the increase was likely due to Wolverine, pointing at Marvel's Wolverine, the Insomniac Games title Sony published in September. A big exclusive arriving in the same month as the hardware data is the conventional explanation for a console bump, and this one was the month's best-selling game.

Circana's data cannot settle it. It counts units and dollars, and both stories fit. They are also not rivals: someone who bought a PS5 in September to play Wolverine may also plan to own it for GTA VI. Survey data would be needed to separate the two, and none has been published.

One detail complicates the GTA VI reading. The game ships on Xbox Series X|S on the same day as the PlayStation version, so anticipation should lift both consoles. Xbox Series unit sales fell 27% in September. That does not disprove Bloomberg's explanation, since bundles, stock and marketing differ by platform, but it does mean a single month of US retail data cannot carry the weight of the claim.

For Sony, the useful part of GTA VI is timing rather than exclusivity. A console bought in September is a console already in the house when the game arrives, and its owner then needs the game itself, a subscription and possibly a second controller. That is the logic behind Bloomberg's reading, and it does not require Rockstar or Sony to have coordinated the bump.

Wolverine gave Sony its best launch since Helldivers II

Marvel's Wolverine was the top-selling game of September 2026, ahead of NBA 2K27 and EA Sports FC 27, according to Piscatella's data as reported by Kotaku. It produced the highest launch-month full-game dollar sales for a Sony-published title since Helldivers II in February 2024, and it entered the year-to-date chart at 11th after one month on sale.

The Helldivers comparison is imperfect. That game was a co-op shooter; Wolverine is a Marvel-licensed title from Insomniac Games. What they share is the size of the opening month in dollars, which is the measure Circana tracks. A platform exclusive selling at that rate gives Sony a second reason, beyond GTA VI, to expect hardware sales alongside it. That is IGN's reading of the month.

The timing helped as well. A September exclusive has the rest of the holiday quarter to sell hardware, and the game stays on the chart through November, when the console aisle is busiest. Sony has not said how many consoles Wolverine sold, and Circana's data does not link a game to a hardware purchase. The chart position is the strongest public evidence available, and it is indirect.

The rest of the market went the other way

Total US spending on content, hardware and accessories fell 1% year on year to $4.8 billion in September, Piscatella's figures show. Year-to-date spending was $41.0 billion, 3% behind 2025's pace. In a flat-to-down market, one platform growing 22% in units is gaining share.

Nintendo Switch 2 unit sales fell 14% year on year. The comparison needs care: September 2026 was measured against the console's launch year, when sales were abnormally high, and Nintendo has raised the price of the hardware. Against that base, a 14% decline says more about the launch spike than about the console's health.

Xbox Series unit sales fell 27%, which continues an existing decline rather than marking one bad month. Microsoft's console was already on a downward path, and September added another data point without changing its direction.

Sony was the only one of the three to grow, and it was the highest-earning console maker for the month. The market it grew in was smaller than the one a year earlier, which makes the gain stand out more.

A six-year-old console, still gaining

The PS5 launched in November 2020. By the end of 2026 it will be six years old, and consoles usually slow down well before that point. This one grew 22% in units and 43% in revenue in the same month, which is the anomaly the explanations are trying to resolve.

Price increases normally push sales down. Here they coincided with a unit gain, which is why the software explanation has force: a game large enough can override the price curve for a while. The alternative is that Wolverine, the Pro refresh and the general pull of a mature library did the work, with GTA VI anticipation as a background factor rather than the cause.

Raising the price of a console in its sixth year and still selling more of them is the unusual part. It suggests either that September's buyers were less price-sensitive than expected or that a group of them had been waiting and finally moved. The $900 Pro points to the first reading, while a 22% gain across the whole lineup points to the second. Circana's totals cannot separate them.

Sony has not announced a successor. The September data gives it no obvious reason to rush one out, at least on the US numbers, and a console still selling at this rate at this age is a business worth extending. Whether that holds depends on build costs more than on demand.

What to watch before 19 November

Two more Circana reports, for October and November, will show whether September was the start of a run or a single strong month. If PS5 sales keep climbing into the GTA VI launch, the pull-forward reading looks right. If sales fall once the game is out, some of September's buyers simply moved a purchase they would have made anyway.

GTA VI itself is dated for 19 November 2026 on PS5 and Xbox Series X|S. A PC version has not been dated; Bloomberg refers to the game reaching PCs "at a later date". That leaves the console versions as the only place to play it at launch, which matters for hardware in both directions.

Attention is the other variable. Twitch chief executive Dan Clancy has warned game studios to expect all attention this holiday season to be absorbed by GTA VI. A release that large sells consoles and buries everything scheduled near it, so the same game that may have helped Sony in September could distort the software chart for everyone in November.

Then there is cost. Elevated memory prices have already cut into console margins, and Kotaku reported on 18 October 2026 that the PlayStation 6's memory components alone could cost more than $700. That figure is speculation, not a Sony number, and should be read that way. If it is anywhere close, the next generation will be more expensive to build, which makes the current one more attractive to keep selling at $600 and $900.

The retail picture is the other near-term check. If the Pro stays out of stock through November, Sony has pricing power it can use. If stock returns and discounts appear, the $900 experiment has found its ceiling. Neither outcome would change the September numbers, but both would say something about how much of the 43% revenue gain is repeatable.

The September figures are now the baseline that October has to beat. Whether the buyers came early for GTA VI or for Wolverine is a question for the next two reports, not for this one.

Cover image: official PlayStation 5 product image, courtesy of Sony Interactive Entertainment.

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Frequently asked questions

Why did PS5 sales rise 22% in September 2026?
Circana's US retail data recorded a 22% year-on-year rise in PS5 unit sales for September 2026. Bloomberg attributes it to buyers preparing for GTA VI, along with price increases and demand for the PS5 Pro, while IGN pointed to the launch of Marvel's Wolverine. Circana's figures do not assign a cause.
How much does the PS5 Pro cost?
The PS5 Pro is priced at $900. Bloomberg reported in October 2026 that it had sold out or was in limited supply at online stores including Amazon, Best Buy, MediaMarkt and Yodobashi Camera.
When does GTA VI come out?
Grand Theft Auto VI is due on 19 November 2026 for PlayStation 5 and Xbox Series X|S. A PC version has not been dated; Bloomberg refers to the game reaching PCs at a later date.
Did Nintendo Switch 2 sales fall in September 2026?
Yes. Circana recorded a 14% year-on-year fall in US Switch 2 unit sales for September 2026, but the comparison is against the console's launch year and Nintendo has raised its price. The decline shows the launch spike has passed, not that the console has failed.
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